some weeks ago I posted the last time. In the meanwhile the agents created their paths with the help of the script written in processing. These curves are simplified and optmized with a "wet grid script" written in rhino script.
Also the the Functions found a position in space regarding their relationship to the voxels and the pathcurves of the agents.
Now I try out several ways of translating this behaivioural diagramm into approachable space.
First I classified the curves and functions into two groups. The fast group and a slow group. Because according to the profiles of the agents and the curves they create, it is obvious that one part of the agents aspires their goal stronger than the other. These two groups are simplified according to differtnt priciples. Here a picture of a strictly linear aproach.
I'll test the priciple of folding by first setting up a set of rules for folding and subsequently apply these rules to the diagramm.
After these test I am going to test a substractive principle and a way of apply the kangaroo catenary tool on these curves inspired by the local tradition of brick gothic.
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